


Once you've tested that it runs and everything is okay, you can then run the project again, but this time using the Debugger. This tutorial uses the YoYo Games Dungeon demo project and should be fine to run for all licence types, and you should be able to press the Play button in the IDE and test the project normally. Debugging is an essential part of creating any project, particularly large ones, and can be used to step through your code a line at a time as it runs, change variable values to see what effect it has, find errors and even optimise how the final project will run. This is a tool that is used for "debugging" your game, which simply means running your game within a special framework where the inner workings of the project are exposed for you to check and, in some cases, change. In this tutorial we are going to show you how to use the built in Debugger.
